CAN Newsletter June 5, 2018

CAN Newsletter

In This Newsletter:

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Save the Date! 2018 Expanded Learning Summit Flyer

SAVE THE DATE: 2018 Expanded Learning Summits!

CAN and CDE-EXLD are excited to rollout the announce the 2018 Expanded Learning Summits (previously called the Expanded Learning Grantee Orientations)! Be on the lookout for exciting details and logistics coming soon! In the meantime put the dates below on your calendar and check out some of the amazing content from the 2017 Grantee Orientations.  

Oakland, CA 
August 16th

Pomona, CA
August 23rd 

Visalia, CA 
September 5th 

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Assess, Plan, Improve Cycle

Make Your Voice Heard: Take (and distribute within your networks) the ASES and 21st CCLC 2017 Field and Site Coordinator Surveys by June 8, 2018

The California AfterSchool Network (CAN) in partnership with the California Department of Education’s Expanded Learning Division (CDE-EXLD), is seeking information through a field survey and a Site Coordinator survey regarding After School Education and Safety (ASES) and 21st Century Community Learning Centers (21st CCLC) practitioners and supporter’s knowledge of the Quality Standards for Expanded Learning in California, and understanding of the requirements to implement a Continuous Quality Improvement (CQI) process. The surveys are also intended to surface current field challenges and needs.

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Role of Afterschool in Promoting Healthy Futures

In communities nationwide struggling with opioid and other substance misuse, afterschool and summer learning programs are playing a critical role by increasing resilience among young people, supporting positive youth development, and preventing substance use among youth.

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Game Learning has a give away!

Game Learning has a give-away competition that runs from May-July where one lucky program will get free Game Learning licenses for a YEAR! Game Learning is a fully immersive learning experience for children aged 9-14 that helps to bring to life historical moments through video games and offers access to a suite of educational video games. Each chapter expands upon turning points in history from diverse perspectives of various historical figures.